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Dr.Phil's Brit Rush - Fast Pace

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Dr.Phil's Brit Rush - Fast Pace Empty Dr.Phil's Brit Rush - Fast Pace

Post  DocPhil Tue Sep 02, 2008 9:11 pm

Brit Rush if done correctly ends at 2 minutes. The purpose is to get the first horse and then go rape the opponents cits before he gets a horse. If that fails you'll need enough resouses to build a workshop, an outpost (at least 1) and additional stables.

My start is something like this...

1 food, 1 stone, 2 gold, 6 wood.

As soon as you have the wood for a stable have ALL 6 from wood build it.
Then obviously start making the horses.
Distribute the cits from making the stable back to whatever resources you want them on. Usually I would put another 1 or 2 on stone and the rest on wood.

Cits cycling from cc go to food to start with then to gold then to stone just as you'd do with Bab War.

At this stage of the game its a Horse and Ram rush strategy. Make rams and try to attack from West and East at the same time while raiding with horses through other angles.

Any comments or suggestions on my strat are welcomed. xD

Dr.Phil


Last edited by DocPhil on Tue Sep 02, 2008 9:37 pm; edited 1 time in total

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Dr.Phil's Brit Rush - Fast Pace Empty Re: Dr.Phil's Brit Rush - Fast Pace

Post  Dallas___Cowboys Tue Sep 02, 2008 9:16 pm

med pace or fast pace???!!!?!!??! Razz state that for the strat guides that can be confusing Very Happy Cool bounce
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